This week I polished the body mechanic animation. What I mainly did was fixing some poses and smooth motion curves.
There are two things that I have to notice.
First, the character’s hip and chest account for 50% of the rotation of the character’s body to achieve the correct rotation angle.
Second, IKFK switching is best done in one frame, which makes animation control easier. And the data in IK bones can be copied to the FK control curve to ensure motion consistent.
Here is my final animation: