Fighting Sequence Previs: Week 04

This week I discussed the current storyboard with Jay and Layne, and we are a bit slow on it. But we have clarified the basic issues. The main issues are the rhythm of the fight and the continuity of the shot.

This is our first version of the storyboard. It can be seen that the content of many shots is not clear enough, and there are still some controversies about the ending and some shots changes.

Environment:

I talked with evanna about the production details and style of the buildings. We still hope that we can refer to the style of Overwatch and make some buildings with clear shapes and simple structures.

This is a building I made.

To put it in a more straightforward way, it is to add geometric depressions or protrusions in the building and add some pipes. It is also noted that all geometrical turns have rounded corners.

This is the new scene made by evanna:

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