CyberMan Rigging
This week I helped Murray and Sean create and modify the rigging of the male character. Our missions are like, Sean is responsible for the rigging of the man’s robotic arm, while Murray and I are mainly responsible for the rigging of the character’s body and face.
Body Rigging
This part of the operation is basically the same as that of rigging that female character, but it is worth noting that the character’s clothes have a long hem. This part cannot be simply bound to the legs, it looks very strange. Considering the previous method of using influence, I think that the skeleton that follows the Hips part can be directly created here. In this way, in the early stage of rigging, it is possible to determine which parts of the clothes are controlled.
This is the final joints:
Because the metal arm is bound separately, the left arm joint automatically generated by advskeleton5 needs to be deleted. This is the actual skinning part:
After modifying the skin weight, (this process is really troublesome)
we can use copy skin weight and parent constraint to bind some props of the character.
Face Rigging
The face of this model is also a difficult problem. First, it is a non-symmetrical face, but the mouth is still symmetrical, and the left eye should not be bound.
After realizing these problems, I found that the previous method of binding female character expressions cannot be used directly, but to enable Non-symmetrical in advskeleton5. After that, we will get the left and right columns, and we need to select the vertex or edge of the left and right faces respectively.
Although the left eye does not need to be bound, advskeleton5 still needs to select some basic elements of the left face. After selection, it will still be blocked by the left metal eye, so there is no problem.
Finally, the robotic arm and color materials are added.
Pose Test