This week I mainly did modelling, and the software I used were Maya, Zbrush and Marvelous Designer.
Firstly, sculpting the high poly model of the head in Zbrush:
After that, I used a plug-in for topo in Maya, ZiRail, to make the topology of the head.
At the same time, I also topological the body. The hand is a free model downloaded from Sketchfab. Finally, all the parts are combined into one through ZiRail.
I also made hair in ZB. In order to be more cartoonish, I made the hair as a whole. And use the ZRemesher in ZB for a simple topology.
Add the details of facial features, eyebrows, eyes, eyelashes, teeth and tongue in Maya, because they are all cartoon looks, these can be easily made in Maya.
I also made a crown using polygon modelling.
Then, exhibit UV in Maya, and show some small accessories of the face to the same UV, which can save space.