This week I have been looking at animations using the Real-Time Rendering engine, the official engines for Unity and Unreal have released a number of short animations using the engines in recent years to demonstrate the effects of the Real-Time Rendering engine. I have been studying the work of these two engines.
Animation created by UE4:
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Animation created by Unity:
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Unreal Engine-powered animation production pipeline:
![](https://yannsblog.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Of course, information learned only through these works can be somewhat biased. After all, they are all officially presented as advantages. Next, I will use the UE and Unity engines and do some practical project testing. On the one hand, I will learn about real-time rendering engines, and on the other hand, through actual project practice, I may find some shortcomings in the current real-time engines for animation creation.