This week I learned to make a diffusion effect in UE4 and learned about the Niagara system, material system, and blueprint system in UE.
This is my documentation:
I referred to an effect in the Spider-Man: Into the Spider-Verse:
This is the final effect.
Through animation experiments in these real-time engines, I learned about the actual workflow of the real-time rendering engine. With these experimental experiences, I will be more efficient when I start to produce my personal animation works, and I will have a deeper understanding of the advantages and disadvantages of the engine.