Week11:Animation Part2

This week, the production of the first animation was mainly carried out. The entire animated character sits on the roof of the car, mainly on the character’s expression and yawning movements. What I want to express in the whole paragraph is the boringness of the character at the beginning and the excitement of seeing the police car later, which is mainly manifested in the speed change of the rhythm.

Thanks to the previous binding, the scarf animation can be easily produced. However, there was a problem with the animation of the necklace. Because it was bound by IKSpine, the bending direction of the necklace also needed to be adjusted. Because the early binding lacked some controllers, manual modification took a lot of time here. Fortunately, the animation of the necklace is not complicated, but it is difficult to make naturally.

This is the final animation:

Spline 1
Spline 2

After that, I unbind the jacket and shorts of this animation and simulated it with Ncloth. Mainly refer to Maya’s official fabric presets, using the settings of Heavy Denim.

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-10701398-2AE0-4A3A-8C9F-F26C4EB4D4CE-htm.html

In addition, Constraint is used to fix the clothes on the body. It should be noted that if the scene is in centimetres, you need to change the nuclear space scale to 0.01 or a smaller value to achieve a more realistic effect.

After determining the production process, I also made other animations in accordance with this process. These are the final results.

Refine 1
Refine 2
Refine 3

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